Sfeer | soundboard

browser app for tabletop roleplaying games


  • Broadcast to 10 listeners anywhere
  • Change the mood with a single tap
  • High quality audio
  • Crossfading for seamless looping of tracks
  • 18 free playlists / more than 100 ambient tracks
  • Upload your own tracks / 2 GB storage
  • Browser app / no installation required
€2 per month
Total price for 1 host and 10 listeners


Photo of Jonathan, creator of the app

I'm Jonathan, a software engineer from The Netherlands and the creator of this app. During the pandemic my friends and I needed a good soundboard for our weekly fantasy tabletop roleplaying game. We played over the internet and we wanted to listen to the same music at the same time. We couldn't find a good enough solution, so I decided to build one. From the start I've put the highest priority on user friendliness, because I want minimal distraction from my computer and a focus on storytelling and immersion. I'm proud to say that we are now using Sfeer every week in our game.

The app is ready for everyone to enjoy, for tabletop roleplaying or for anything else! All you have to do is create an account and you will have a link to a private environment for you and your listeners. You can immediately use carefully selected free playlists with ambient music and sounds that cover almost any mood, without being too strong or overpowering. You can also upload more music to expand your soundboard.

A small monthly fee is required to cover the costs of the cloud infrastructure (storage, computation, network traffic) and for my time building, maintaining and improving the app.

And finally, it would mean a lot to me if you would share this page or the Twitter account with others. Thank you. I hope this app finds its way to many people and makes their lives more sfeervol!

3 screenshots of app, on phone, tablet and desktop

Tips for your soundboard


Embrace minimalism

Minimalistic music with only a few notes works well during a tabletop roleplaying game. Long stretched notes can serve to fill up the silence and invoke a mood.


Lower the volume

It is exciting to blast music but especially in a video call it can get tiresome to the ears quickly. Everyone can choose a volume for themselves, but good advice is to set the volume so low that the music is just audible. The volume slider has been made non-linear to make it easy to find a pleasant background volume.


Avoid epic music

It is fun at first and the internet is full of it, but epic music is very exhausting when you must listen to it for an hour or more. Use it sparingly for a few minutes at a time, in a separate playlist for a specific moment. It is not a requirement for creating an epic scene.


Have a consistent volume level

Music often has changes in volume level, using crescendos to create an experience for the listener, but in a roleplaying game it works best when the volume level is mostly constant. You never know how the scene will evolve, so big changes within a track will most likely come at the wrong moment.


Try ambient soundscapes

Ambient nature sounds or city sounds without any music always work well. These soundscapes create a neutral mood without forcing anything. Even action scenes can work well with ambient sounds only. Think about action scenes in movies where the music track is deliberately stopped by the director.


Select neutral music

Neutral music is difficult to find because it can be the opposite of what music normally tries to do: evoke emotion. Neutral music is perfect for storytelling for the same reason ambient soundscapes are. They don't force a possibly unfitting mood. Neutral music can be as simple as a cello playing a few notes with little variation.


Create reusable playlists

To save yourself some time, try to find music or sounds that fit a universal mood. It doesn't matter if melancholic music is played in a fantasy world or in a science-fiction scene. Of course, you will probably spend a lot of time in the same setting but you can still create playlists that can be applied to multiple scenes. With a good set of playlists, a game master can find music for any unexpected scene.


Use drums for action

Drums work well in action or combat scenes because they create excitement without grabbing the attention too much, provided you keep the volume low. Consider action scenes in a game like The Last of Us. The music is very minimalistic and uses simple background drums effectively. Make sure to add some tracks without drums as well to avoid ear fatigue.


Not everyone likes music during games

Don't be upset if some players in your game turn off the music. Music can be tiring to ears and distracting, especially in a video call. It is also your job to not play tiresome music.


Let the playlist play

Do not micromanage. A roleplaying game scene can take hours. Just let the playlist play and repeat and don't think too much about which track is playing when. If the playlist is consistent, then it won't matter which track is playing. However, if a track is still out of place for a particular moment you can use the skip-track button.


Create long playlists

Because scenes can take a long time, make sure that the music does not get repetitive. If a playlist is 30 minutes or longer it won't feel like a short loop. It also helps to use tracks that are not catchy nor easily remembered.


Place the music in the background

In roleplaying games, the music should really be in the background. The dialogue of you and the players is more important. This can be achieved with a low volume but also by a careful music selection. The music should not try and grab attention.


Avoid film music

Film music is designed to perfectly fit the mood of any part of a scene. In movies the music often wells up to invoke a powerful emotion, but when used in a roleplaying game, this will always come at the wrong moment.


Normalize the volume

To avoid having everyone change the volume with every new track, because the volume levels are different, you can use a free audio tool like Audacity to normalize the tracks before uploading. Normalizing is an effect that sets the volume of a track to its maximum, without going over it, which would create a distorted sound. It is possible that a normalize-feature will be built into the app at some point, but it is tricky to do right. For example, if you have a single volume peak somewhere in the track then normalizing will not work well and you will first have to use an effect called compression.


Do what you want

These tips are based on my experience and preferences and perhaps your situation is entirely different. Feel free to ignore any or all these tips and ask your group what they like!